
They all have their own strengths, weaknesses, and counters, although I’m a huge fan of aircraft if you can give them the muscle they need to puncture through enemy flak cannons and missile launchers.

There exist many different types of units, organized by the way they travel: vehicles ride on wheels or treads (strong but more expensive than bots), bots walk (cheaper but weaker than vehicles), naval units float on water, aircraft fly (but are very vulnerable to anti-air), and orbital units orbit in their own sphere above the planetary battlefield. But it’s incredibly fun to struggle for territory on a tiny planet against two to three other opponents… At least until you can get into orbit and rain down lasers from the sky. Unless you have a pretty beefy machine, playing with more than eight computer players on a map can really start to lag, so I can’t imagine doing it with human players.

There doesn’t seem to be any difference besides the missing Titans and an appropriately lower price tag. Why the base game is still available when the more advanced and updated TITANS is around is beyond me. It isn’t DLC or an expansion, I guess it’s technically a whole new game in my library.
#PLANETARY ANNIHILATION TITAN LAG FOR FREE#
Actually, they’re currently at ‘mostly negative’.įor Planetary Annihilation: TITANS, the reviews are glowing and positive.īecause I had the base game, I was given TITANS for free when it was released, I believe. Having earned the title of the 11 th Kickstarter project to reach over a million dollars, was the investment worth it? They well-surpassed that amount, reaching $2,228,000 via Kickstarter and an additional $101,000 through Paypal. On August 15, 2012, Uber Entertainment kickstarted Planetary Annihilation with a goal of reaching $900,000. It probably has something to do with the fact that Jon Mavor, the lead designer and programmer for Planetary Annihilation, was also the lead programmer for Supreme Commander. Fortunately for Uber Entertainment, there’s a reason they didn’t get sued or anything. I mean it so much that I think Planetary Annihilation might have ‘spiritually succeeded’ more than a few game mechanics directly from Supreme Commander. So, when I say that Planetary Annihilation is the spiritual successor to a game entitled Supreme Commander, I really mean it. Another is that Undertale is a ‘spiritual successor’ of Earthbound in graphics, gameplay, and the wide range and contrast of emotions the characters and story produce. One example that gets thrown around a lot on the internet is that Bioshock is the ‘spiritual successor’ to the game System Shock: both are first-person-shooter dystopian survival and exploration games with deep atmosphere and one heck of a plot-twisty end-of-act-two. It usually invokes the idea that a game has taken the theme or mechanics that one game had and built upon them to create a more refined experience. The term ‘spiritual successor’ is usually a positive term in the video game industry.

#PLANETARY ANNIHILATION TITAN LAG MAC OS#
Release Date: August 2015 System: PC, Mac OS X, Linux (Steam) I’ll always be forthcoming about how much time I actually spend with a game, as I feel that reflects how much enjoyment and replayability a game has. So, you could say I spent 10 hours playing with the big Titan toys. This is due to the fact that the original game (just Planetary Annihilation) came out before Planetary Annihilation: TITANS, and I played just under 40 hours of that. First of all, I’ll say something that I’m probably going to say about a lot of the games I want to perform a 10-Hour Review on for Chains and Tales: I have a lot more than ten hours of game time with Planetary Annihilation.
